[It's jarring, but not completely. One second, he's entrenched in battle, flinging fire and ice and taking injuries that stall but don't stop; and the next, he's in a near-vacuum of space. The sounds around him are white noise—the ambience of a deserted town nestled between trees with a howl of wind just outside that lends to the stillness around him. A stillness that makes it immediately clear that he's been transported somewhere else.
Is it someone's quirk? No, he tells himself, Kurogiri wasn't nearby. At least, not that he knows of. He has to compartmentalize it, put it away somewhere to process later when the immediate threat is figuring out where he is, how he can get back, but most importantly, how dangerous it might be to be here.
The second threat, or rather, concern, is that there's someone occupying this desolate cabin with him. Someone curled up on the floor (breathing, thankfully), and in a position that makes it hard to tell if he's injured or not. So getting back to the fight can wait. His first job as a hero is to protect common citizens.]
Hey, can you hear me? [Shouto calls out to the boy, reaching out a hand to gently touch his shoulder.] Are you hurt anywhere?
One! Spoilers fine.
Is it someone's quirk? No, he tells himself, Kurogiri wasn't nearby. At least, not that he knows of. He has to compartmentalize it, put it away somewhere to process later when the immediate threat is figuring out where he is, how he can get back, but most importantly, how dangerous it might be to be here.
The second threat, or rather, concern, is that there's someone occupying this desolate cabin with him. Someone curled up on the floor (breathing, thankfully), and in a position that makes it hard to tell if he's injured or not. So getting back to the fight can wait. His first job as a hero is to protect common citizens.]
Hey, can you hear me? [Shouto calls out to the boy, reaching out a hand to gently touch his shoulder.] Are you hurt anywhere?